#include "TextureManager.h"

TextureManager::TextureManager()
{
}

TextureManager::TextureManager(const TextureManager& textureManager): textures(textureManager.textures)
{
}

TextureManager::~TextureManager()
{
}
	
void TextureManager::AddSolidTexture(const Pixel& pixel)
{
	//Texture afmetingen?
}

void TextureManager::AddBitmapTexture(Texture& texture)
{
	textures.push_back(&texture);
}

void TextureManager::RemoveTexture(Texture* texture)
{
	textures.remove(texture);
}
